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Quest 13
Exhibition: Science to Experience

Description

A project that lasts the whole semester, an exhibition that runs for 3 days. Put all you have learnt this year into practice, it's show time.
This year's theme is Pattern.

Teammates: Christina Irakleous, Fanny Erkhammar

Supervisor: Maarten Lamers

Rewards

  1. Teamwork & Collaboration Level +2

  2. A fun exhibition.
    Our group's title was Beyond Recall - Exploring the balance between remembering and forgetting trough drawing. we made a memory drawing game using Processing. However, unlike normal memory games, when participants remember all the details, they will get a low score. The only way to pass the game is to remember the main points and discard the details (of course, we wouldn't tell the participants that). More details of the exhibition can be found in the paper and code by clicking on the icons.

      Paper

      Code

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Feedback

The most time-consuming quest in this semester. The mates I had for the quest were lovely, so we had a stressful but enjoyable time together.

Deciding on our topic took some time and after that we moved pretty quickly. I was mainly responsible for the programming, I struggled with the bugs until the day of the exhibition. In the end, I won.

It was really fulfilling to watch people play our project, trying to memorise the patterns and find the trick to pass. There were also a lot of people who were curious about how we did the pattern scoring, emm, that's a secret~!

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