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Quest 17
Video Games for Research

Description

Using games for research, this is too good to be true! Well, it's not easy at all when it comes to practice. While teaching the basics of game design and research, start your practice. Whether you create your own game or use an existing one, set a theme and start doing academic research.

Teammates: Pelagia Ilektra Evrenoglou, Bart Remmelzwaal

Rewards

  1. Teamwork & Collaboration Level +1

  2. Unity skill level up

  3. Create a game having non-Euclidean environment. It aims to explore how players adapt to a non Euclidean environment incorporated in a video game. Click on the icons for more details.

       Paper

 

       Presentation slides

       Game

Description

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Description

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Feedback

The non-Euclidean idea came from my teammate. It took us 2 weeks of learning maths to realise that what he thought was a non-euclidean game was ‘fake’ non-euclidean. However, real non-euclidean sounds cool, so why not try to create a real non-euclidean game? Thanks to the author of the game Hyperbolica for sharing his template, we built our game based on his code. The game looks simple, but it's a real pain if you don't get the navigation trick.

Check out our paper for more details on the research.

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